LEE SHEARMAN
  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • Queen Victorias Journey
    • Abstract Animation Studio
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • Multiplane Camera Rostrum
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • moth model
    • art writing
    • poetry
  • Sound
  • Exhibitions
  • Residencies
  • Workshops
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • Mightier than the Sword
  • Contact
  • CV
  • News
  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • Queen Victorias Journey
    • Abstract Animation Studio
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • Multiplane Camera Rostrum
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • moth model
    • art writing
    • poetry
  • Sound
  • Exhibitions
  • Residencies
  • Workshops
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • Mightier than the Sword
  • Contact
  • CV
  • News
  LEE SHEARMAN

ILLUSTRATION EDUCATOR RESEARCH / CONFERENCES

Dom Sylvester Houédard / typestracts

14/9/2025

 
Picture
Portrait of Dom Sylvester Houédard( 1964), taken at Signals Gallery in London (© Clay Perry, England & Co. Gallery, London)
Dom Sylvester Houédard (1924–1992) was a Benedictine monk, theologian, and avant-garde poet, closely associated with the concrete and visual poetry movements of the 1960s–70s. Best known for his “typestracts”, Houédard used a manual typewriter to produce abstract, typographic compositions. By layering keystrokes, spacing, and symbols, he transformed writing into image, creating dense fields, rhythmic patterns, or airy constellations of marks. The typestracts often resist linear reading, existing instead as meditative visual scores. Houédard saw them as a form of contemplative practice, uniting spirituality, language, and material process, and they remain influential in artists’ books, visual poetry, and experimental typography.

Reflection: Dom's work is relevant to my research in regard to his use of the manual typewriter to create patterns and scores and its relation to rhythm.

The ReadING PacerS

14/9/2025

 
Picture
https://www.retrothing.com/2010/04/robot-readamatic-gets-humans-to-pick-up-the-pace.html
A reading pacer machine is a mechanical or electronic device designed to guide the reader’s eye along lines of text at a controlled speed. Its purpose is usually to train reading fluency, concentration, or speed.

- Early versions (mid-20th century) were used in schools and speed-reading courses. They projected or displayed text with a moving window, bar, or light that “paced” the reader line by line.
-Some models gradually increased speed to push readers beyond subvocalization.
-Later electronic versions used scrolling screens or tachistoscopic flashes of words. They sit at the intersection of educational technology and experimental reading machines, often appearing in discussions of alternative reading practices alongside artists’ book experiments.

Reflection:  Possible further exploration needed of the mechanisms used in this reading machine particularly the scroll function. This forms a link between early and contemporary mechanised reading machines.

micro film book reader, 1935

14/9/2025

 
Picture
https://www.smithsonianmag.com/history/the-ipad-of-1935-115653218/
Everyday Science and Mechanics from April 1935, brought an interesting idea of the book of the future, as seen at that time. The prediction was that books and newspapers would be stored and read on microfilm. The stand was therefore designed to hold a screen which displayed photographs of book pages. The description of the machine said (via Smithsonian): It has proved possible to photograph books, and throw them on a screen for examination, as illustrated long ago in this magazine. At the left is a device for applying this for home use and instruction; it is practically automatic. The display was mounted on a large adjustable pole. The stand included also a book lamp, and a special control panel to turn pages and adjust focus. In the 1930s many people believed microfilm would be the future of publishing. The same year the New York Times started copying all of its editions onto microfilm.

https://ebookfriendly.com/book-machines-before-kindle/​

Reflection: This reader relates to Microfiche and Micro Pages project by Abigail Thomas. My publication Emitron was scanned in and converted to the microfiche format. Read more here

Deirdre Loughridge / sounding human; music & machines

14/9/2025

 
Picture
https://cssh.northeastern.edu/faculty/deirdre-loughridge/
Deirdre Loughridge is a musicologist who specializes in musical cultures of the eighteenth and nineteenth centuries, and in histories of music technology. Her first book, Haydn’s Sunrise, Beethoven’s Shadow: Audiovisual Culture and the Emergence of Musical Romanticism (University of Chicago Press, 2016) won the Kenshur Prize for outstanding book in eighteenth-century studies. Her current research explores how music has been used to define the nature of, and relationships between humans and machines from the eighteenth century to today.

bob brown / reading machine

14/9/2025

 
Picture
In 1930, an American avant-garde writer Bob Brown published a manifesto, entitled “The Readies,” where he called for a new reading machine that would allow him to continue reading quicker and more conveniently. A simple reading machine which I can carry or move around and attach to any old electric light plug and read a hundred thousand word novels in ten minutes if I want to, and I want to. A machine as handy as a portable phonograph, typewriter or radio, compact, minute operated by electricity, the printing done microscopically by the new photographic process on a transparent tough tissue roll. The machine answering Brown’s manifesto was constructed a few months later by Ross Saunders and Hilaire Hiler. It was revealed in May 1931 at the meeting of surrealist artists in Cagnes-sur-Mer, on the French Riviera.

The artists believed “the machine would be a part of a revolutionary transition to a liberated wor(l)d” (a quote from The Amazing Adventures of Bob Brown by Craig Saper). The device was constructed from a breadbox, and included a system of wires and spools to present special texts written and processed for it, called “readies.

bookwheels

14/9/2025

 
Picture
Bookwheel, from Agostino Ramelli's Le diverse et artificiose machine, 1588

A bookwheel is a rotating reading device, first designed in the 16th century by Italian engineer Agostino Ramelli. It resembles a vertical Ferris wheel of lecterns or shelves, allowing multiple large books to be mounted at once. By turning a geared wheel, a reader could rotate between texts without lifting or repositioning heavy volumes. This mechanical aid anticipated modern notions of information management, enabling cross-referencing and comparative study with ease. Beyond practicality, the bookwheel symbolized Renaissance ideals of engineering, knowledge, and invention. Today, it is often revisited by artists and historians as a metaphor for multitasking and reading technologies.

ESKE REX / drawing machine

14/9/2025

 
Picture
The Drawing Machine by Eske Rex, an artist based in Copenhagen, Denmark, provides one way to create art without actually creating it. Now that's a riddle. Essentially, he has built a big device reminiscent of something that would be used during a war in the middle ages. Outfitted with two pendulums, they move in a very precise manner to create large-scale artworks in colorful inks.

https://www.eskerex.com/​

echo yang / Autonomous Machines

14/9/2025

 
Picture
Echo Yang is a graphic designer / art director based in Taiwan. She is fascinated by exploring the joy of graphic representation and printing experiments in both commercial and self-initiated field. As part of her MA work at the Design Academy Eindhoven, artist and graphic designer Echo Yang created a fascinating series entitled Autonomous Machines that transforms analog devices into autonomous drawing machines. The objects, ranging from a tin chicken toy to a windup alarm clock to an old Walkman, are all obsolete now in the age of ever-advancing technology and digitalization, but Yang breathes new life into them by using them to create self-generated art.
​
Through this project, Yang explores the notions of information design and modern generative design processes, in which designers use algorithms to create a variety of different outcomes. She applies these modern generative design processes to old-school, analog devices in order to reveal their internal algorithms. “By making use of the specific mechanical movement of a particular machine, I attempt to transform them into a drawing machines in the simplest way,” the artist explains. A tin toy with a paint-covered cotton swab taped to it dabs paint in repeating circles. A hand mixer with paintbrush bristles attached to it creates abstract swirls of paint and ink. Each machine, once wound up or turned on, is left to its own devices to create repetitive, but complex, works of art.
"In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator."

Generative art, From Wikipedia
​

Level 4 illustration students  / drawing devices

14/9/2025

 
Picture
A collaborative marking making excercise run with Level 4 illustration students using card, string wire to create devices that adds distance between pen and hand. 

zsanett szirmay / sound weaving

14/9/2025

 
Picture
Zsanett Szirmay is a Hungarian artist and designer whose project Soundweaving translates traditional embroidery patterns into music. Using cross-stitch motifs from Hungarian and matyó folk textiles, she encodes designs onto punched paper rolls, which are then played on a mechanical music box. This process transforms visual heritage into sound, creating an interplay between craft, technology, and sensory experience. By reinterpreting textile ornamentation as musical notation, Szirmay highlights cultural memory while bridging past and present. Her work celebrates the tactile and auditory, showing how traditional crafts can evolve into innovative, cross-disciplinary forms of contemporary art and design.

Nous Vous / Drawing Machine

14/9/2025

 
Picture
The machine itself is difficult to describe. “It works the way a printer does,” says Nic. “A square canvas with a bar going from left or right, a bit like an Etch A Sketch with three handles.” The drawing implements are each attached to the bar, moved with pieces of string left, right and up or down. A bike lever is then used as a trigger to take the pen off and on the paper. “It’s weird because you’re never doing a drawing motion, you’re pulling at a piece of string. It’s not even like you have three hands on one pencil, you have three hands on an object controlling the pencil.” For the construction to work Will, Jay and Nic would have to direct each other constantly. “It’s like trying to tell somebody exactly what you’re thinking for four hours,” elaborates Nic. “Because there’s three of us, we got better at it, but at the beginning we didn’t talk that much and soon learned you have to talk all the time. If you don’t talk about every little thing, you can forget that someone is going from left to right and you’re not, for instance.”

https://www.itsnicethat.com/features/nous-vous-illustration-310517

My Multiplane animation camera sculpture

13/9/2025

 

MY WORK: MULTIPLANE SCULPTURE

Picture
Dimensions: 24cm (w) x 28cm (d) x 29.5cm (h)
Materials: wood, Perspex, acrylic, metal, brass

After making several practical versions of a Multiplane rostrum I assembled a more abstract sculptural piece from wood, acrylic and metal. 

Multiplane Rostrum (Artists’ Maquette) is a ½ scale model of a piece of equipment used in the creation of stop-frame animation. The handmade scale model is a speculative sculptural piece with a mechanism with the frame, scrolling, trays and moveable arms. The various mechanisms allow visual materials such as filters to be passed below and in front of a camera in and out of the frame. The sculpture, which is a sculpture on what an animator needs to create an animation, speculates on the various processes involved in making abstract animation.

‘Traditionally, experimental animators have avoided the standard animation stand and the production-line procedures of the commercial studio. One common bond among all experimental animators is that, in varying degrees, they personalize their equipment and techniques, as does any fine artisan or craftsman. Some animators have gone far beyond the conventional mechanisms by building complex devices…’ - Cecile Starr & Robert Russett from ‘Experimental Animation’, 1976’.

Lotte reiniger / multiplane camera

13/9/2025

 
Picture
Lotte Reiniger, a pioneering German animator, developed her own version of the multiplane camera in the 1920s to enhance her silhouette films. Long before Disney popularised the technique, Reiniger built a system of glass planes stacked at different levels, each holding paper cut-out figures, backgrounds, and scenery. By moving elements independently and adjusting their distance from the camera, she created depth, perspective, and dynamic motion within her intricate shadow animations. This innovation gave films like The Adventures of Prince Achmed (1926) a remarkable three-dimensional quality. Reiniger’s multiplane method was both technically inventive and artistically poetic, influencing generations of animators.

Stéphane Mallarmé / le livre (The book)

13/9/2025

 
Picture
Stéphane Mallarmé’s unfinished project Le Livre (“The Book”) was a radical vision of literature as an infinite, universal work. Conceived in the late 19th century, it was less a conventional book than a total artwork: endlessly reconfigurable, performative, and capable of encompassing all knowledge. Mallarmé imagined it as a sacred, almost ritual object, to be experienced collectively in staged readings. Though never realised, his meticulous notes reveal a system of permutations and mathematical structures governing its form. Le Livre profoundly influenced modernist and avant-garde ideas of the book as a conceptual medium, blurring boundaries between text, performance, and cosmos.
​https://denniscooperblog.com/spotlight-on-stephane-mallarme-le-livre-%E2%88%9E/
​

Desmond Paul Henry / DRAWING MACHINES

13/9/2025

 
Picture
Desmond Paul Henry
Desmond Paul Henry's peerless parabolas a pioneer in generative art. Born on July 5th, 1921, Desmond Paul Henry was a visionary exponent of the synergy between art and technology. He pioneered the concept of using computers for interactive graphic manipulation. His analog computer-derived drawing machines from the 1960s serve as a crucial bridge between the Mechanical Age and the Digital Age. Henry constructed three electro-mechanical drawing machines from modified bombsight analogue computers (a technology primarily used in World War II bombers to calculate the precise release of bombs onto their targets). His drawing machines were not merely functional; they were intricately designed systems that combined gears, belts, cams, and differentials. Each machine took up to six weeks to construct. The resulting drawings, each creating a symphony of lines and curves, could take from two hours to two days to complete. Powering these machines required an external electric source, driving one or two servo motors that coordinated the motions of the suspended drawing implements.
 
Henry's electromechanical drawing machines embraced the unpredictable beauty born from the "mechanics of chance" like the works of artist Jean Tinguely. However, his creations also allowed for interactivity, allowing for personal and artistic input during the drawing process. During this period, he created around 800 machine-drawings, each an infinitely varied combination of repetitive single lines forming abstract curves. Some of these works were exhibited in 2019 at the “Automat und Mensch – A History of AI and Generative Art” exhibition at Kate Vass Galerie, along with other historically significant generative artworks.

Robert fisk / READING MACHINE

13/9/2025

 
Picture
Robert Fisk’s Reading Machine was an experimental device created in the 1930s to improve reading speed and efficiency. Designed for education and accessibility, it presented text one word or phrase at a time through a mechanical display, training the eye to focus and reducing the back-and-forth scanning typical of traditional reading. Fisk’s invention embodied modernist ideals of progress, mechanisation, and the streamlining of human cognition. While never widely adopted, it influenced later discussions around speed-reading, ergonomics, and the relationship between technology and literacy. The Reading Machine stands as both a curiosity and a precursor to digital text-display systems.

Images from: www.engadget.com/2018-07-06-backlog-fiske-reading-machine.html

Ángela Ruiz Robles / mechanical encyclopedia

13/9/2025

 
Picture
Ángela Ruiz Robles Mechanical Encyclopedia
As someone deeply caring for her students and passionate about education, Ruiz Robles designed her mechanical encyclopedia to lighten the weight of the books carried by her students, make learning more attractive, and adapt learning materials to the needs of each student.[1] Her device consisted of a series of text and illustrations on reels, all under a sheet of magnifying glass with a light for reading in the dark, and was to incorporate spoken descriptions of each topic. Her device was never put into production but a prototype is in display at the National Museum of Science and Technology in A Coruña.[4]

FRANCIS BACON / SOUND HOUSE

13/9/2025

 
Picture

Francis Bacon’s Sound House, described in New Atlantis (1627), was an imaginary research institute devoted to the study and manipulation of sound. It formed part of his utopian vision of Salomon’s House, where knowledge was systematically pursued for human advancement. The Sound House anticipated modern acoustics: Bacon imagined experiments in sound transmission, amplification, recording, and transformation, including echoes, artificial voices, and novel instruments. Though fictional, it expressed his belief that science could harness natural phenomena for discovery and utility. The Sound House remains a striking early articulation of sound technology’s potential, foreshadowing later innovations in audio engineering and media.
Picture
In New Atlantis, Bacon describes a fictional scientific institution called the House of Salomon, which functions as an early vision of a research institute, museum, and think tank. Its mission is the discovery of knowledge and the betterment of society through science, exploration, and innovation.
Relevant passages describe:
 
  • Experimental instruments and devices
  • The collection and codification of knowledge
  • The creation and preservation of books, observations, and visual materials
 
This has strong parallels to artists’ books:
 
  • Documentation as art: Artists’ books often present experimental research, personal archives, or poetic systems.
  • Invention of new forms: Bacon’s imagined devices and cataloging systems echo how artists invent new book forms to express ideas.
  • Knowledge as aesthetic: Like the House of Salomon’s blending of science, craft, and spectacle, artists’ books often merge form and function to reflect the nature of inquiry itself.

Daphne oram / ORMICS

13/9/2025

 
Picture
An Individual Note of Music, Sound and Electronics (1972), Daphne Oram does use the word “celetal”—but not as a typo. She intentionally coins “celetal”, playing on “cele”, which is “elec” reversed, to evoke a kind of counterpoint between the celestial (spiritual, creative) and the electric (technical, electronic) en.wikipedia.org+15paperzz.com+15daphneoram.org+15.
From Resonance- The Journal of Sound & Culture (vol 2, issue 4 Winter 2021)
In her book An Individual Note (1972), Daphne Oram developed multiple extended analogies between humans and electronic sound technologies. Oram used these to suggest how “music and information theory, allied to technology” might be applied to mental health; and to support her design for a machine that would preserve human qualities through its interactivity and musical results. This music machine, Oram wrote, “is based mainly on controlled feedback and the computing of resultants.…It is a control system which could be applied to many fields, as well as music.”

JOHN CAGE / ATLAS ECLIPTICALIS

13/9/2025

 
Picture
John Cage
In summary, Cage used the star atlas as a tool for removing control, inviting randomness, and connecting music to natural systems—all core principles of his avant-garde and philosophical approach to art.

Atlas Eclipticalis:
​
John Cage’s Atlas Eclipticalis (1961–62) is a large-scale orchestral work inspired by star charts from Antonín Bečvář’s Atlas Eclipticalis (1958). Cage used the constellations’ positions to determine pitches and structures, aligning his compositional process with chance operations and the natural order of the cosmos. Scored for up to 86 instruments, the work allows performers significant freedom: parts may overlap, enter, or fade independently, creating a dense, shimmering texture of sound. Its indeterminacy challenged traditional orchestral hierarchies and provoked controversy at its premiere. Today, Atlas Eclipticalis is seen as a landmark of Cage’s exploration of chance, space, and cosmic scale in music.
Picture

Tapestry

12/9/2025

 

my work

Fig 1. Tapestry Sound Book (2020)
Fig 2. Sounding Star Atlas (2025)

Kavaad

12/9/2025

 

Kavaad portable shirne

Picture

Kavad (or Kavād), the Indian folk art 
  • A portable wooden storytelling box: This is a mobile, three-dimensional storytelling device from Rajasthan, India.
  • Construction: The box is constructed and painted by a carpenter and artist. As the storyteller unfolds its panels, new episodes of a narrative are revealed.
  • Content: The stories are often from Hindu mythology, such as tales of the gods Rama and Krishna, but can also include local myths and folk tales.

REsearch time

12/9/2025

 
Illustration Beyond the Page:
Mechanical Music, Artists’ Books, & Sound Weaving
This is my working title for a paper I am writing for the 15th International Illustration Research Symposium.

​My proposal for my paper explores how mechanical and coded systems shape contemporary illustration practice by examining the intersection of sound, book arts, and historical apparatuses. My research focuses on Tapestry Sound Book (2019), my artist’s book that encodes sound through woven patterns, drawing connections between the heritage of mechanical music devices, illustration, and experimental book forms.
Picture

​The loom, one of humanity’s oldest machines, provided the conceptual bridge between weaving patterns and programming. In the early 19th century, Joseph-Marie Jacquard’s loom (1804) revolutionised textile production by introducing punch cards to control which threads were lifted, enabling complex woven patterns to be “encoded” mechanically. Each card represented a binary choice: a hole or no hole, lift or don’t lift essentially turning weaving into a form of machine-readable instruction.
 
This method of external, modular control inspired later computing pioneers. Charles Babbage, in designing the Analytical Engine (1837), borrowed Jacquard’s punch card system for feeding both data and operations into his mechanical computer. Ada Lovelace, writing notes on Babbage’s design, explicitly drew analogies between the loom’s ability to weave flowers and algebraic patterns, seeing programming as the weaving of symbolic structures.
​
 
By the late 19th and early 20th centuries, punch cards had been adopted in data processing, most famously by Herman Hollerith for the 1890 U.S. Census a lineage that eventually led to IBM. Through the mid-20th century, computers still relied on punch cards for both data input and program code, making them a literal continuation of the loom’s logic of pattern control.

CONFERENCE RESEARCH 2025

10/9/2025

 
Picture
My Abstract for the Illustration research conference: 

 My proposal for my paper explores how mechanical and coded systems shape contemporary illustration practice by examining the intersection of sound, book arts, and historical apparatuses. My research focuses on Tapestry Sound Book (2019), an artist’s book that encodes sound through woven patterns, drawing connections between the heritage of mechanical music devices, illustration, and experimental book forms. 

My illustration practice is rooted in a lineage of mechanized creative processes, from the Jacquard loom- an early computational system using punched cards- to mechanical music boxes, player pianos, and early printing technologies. My bookworks align with Sound Weaving, a practice that translates textile patterns into musical compositions, demonstrating how historical craft traditions inform contemporary digital and machine-based art. These encoded systems establish links between sound and image. 
 My proposal for my paper explores how mechanical and coded systems shape contemporary illustration practice by examining the intersection of sound, book arts, and historical apparatuses. My research focuses on Tapestry Sound Book (2019), an artist’s book that encodes sound through woven patterns, drawing connections between the heritage of mechanical music devices, illustration, and experimental book forms. 
My illustration practice is rooted in a lineage of mechanized creative processes, from the Jacquard loom- an early computational system using punched cards- to mechanical music boxes, player pianos, and early printing technologies. My bookworks align with Sound Weaving, a practice that translates textile patterns into musical compositions, demonstrating how historical craft traditions inform contemporary digital and machine-based art. These encoded systems establish links between sound and image. 

    LEE SHEARMAN RESEARCH

    To collect illustration research

    Archives

    September 2025

    Categories

    All
    Ángela Ruiz Robles
    Artists Books
    Babbage
    Bob Brown
    Daphne Oram
    Deirdre Loughridge
    Device
    Dom Sylvester Houedard
    Drawing Device
    Drawing Machines
    Echo Yang
    Eske Rex
    Francis Bacon
    IBM
    John Cage
    Kavaad
    Loom
    Lotte Reiniger
    Mark-making
    Mechanical Encyclopedia
    Microfilm
    Multiplane
    Nous Vous
    Reading Machine
    Robert Fisk
    Sound
    Sound Weaving
    Stepane Mallarme
    Stop Frame Animation
    Textiles
    Typestracts
    Zsanett Szirmay

    RSS Feed

Site designed by Lee Shearman, © 2025