LEE SHEARMAN
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  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • MOTH MODEL
    • ART WRITING
    • POETRY
  • Sound
  • Residencies
  • Workshops
    • Resolutions
    • Book of Secrets
    • Inner Glow
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • TECHNOLOGY WORKSHOPS
    • TRAILS
    • Mightier than the Sword
    • Being Rural
    • Mobile@Priory
  • Contact
  • CV
  • Blog
LEE SHEARMAN
PgCert Reflective Blog 2022/23
​
A research blog recording my PgCert research activities expanding on my methodology, reflections, independent research, resources, and all things related to the role of illustrator-educator at Higher Education to compliment my e-folio submission. This blog is searchable by subject category and date.

RIT week1: pre-reading

20/1/2023

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RIT pre-reading Dialogue Journal of Learning and Teaching 2016/17

Some relevant notes/quotes:
 
“The purpose of RIT is to help students learn through encountering research methods and content”

“Community of scholarship” (Brown 2009)

  1. Research-tutored (ACTIVE/INVESTIGATIVE) Student focused / active knowledge producers
  2. Research-based (ACTIVE/DISCOVERY) Student focused / active knowledge producers
  3. Research-led (PASSIVE/DISCOVERY)
  4. Research-orientated (PASSIVE/INVESTIGATIVE)
 
Teachers research interests ‘distorted the curriculum towards their research (Jenkins, 1998)
 
“To be an effective RIT practitioner, academics should consider how to negotiate the links between research and teaching, finding ways to integrate the two, thereby strengthening students’ understanding of research”
 
“In practice, RIT strongly depends on academics’ pedagogic understanding and their willingness to provide intellectual space for students to co-create and solve research questions and problems”
 
“Research and inquiry is not just for those who choose to pursue an academic career. It is central to professional life in the twenty-first century” (Brew 2007)
 
How to encourage students:
 
Students must:
-Develop the ability to investigate
-Develop the ability to make sound judgements on sound evidence
Rational decisions
Understand what and why
 
“RIT entails a conceptual shift fro viewing learning as knowledge reproduction to seeing it as knowledge construction”
 
“Pedagogy of the air” (Barnett 2007, p1)
 
“When students learn as researchers, they are given the opportunities to explore how knowledge is produced, distributed and used through research (Healey, 2014)
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artists' book ideation cards by barbara tetenbaum & julie chen

19/1/2023

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“The Artist’s Book Ideation Cards deck was designed as an aid to the book artist, to jump start a new project or inform one in progress. There are two decks in the set: Category Cards containing approximately eight cards in each of the seven categories (text, image, structure, paper, layout, technique and color) and 54 Adjective Cards of which three are ‘wild cards.’ Choosing a card randomly from each of the seven categories and five cards from the adjectives offers an unexpected recipe for a project. Barb Tetenbaum developed the original set of artist’s book ideation cards for use in her teaching practice.This version was further developed and designed in collaboration with Julie Chen''.

MEASUREMENTS: 108 cards, colour illustrations, 64 x 89 mm, in box 139 x 97 x 24 mm

There might be some elements here I can develop into the book arts game that I'd like to design as a resource to support students becoming familiar with relevant artist book terminology, tools, materials and resources.
Picture
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gamification in h.e. board game prototype

19/1/2023

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Here below is a video detailing a prototype board game designed by Rebecca Brady & Ryan Brady for their Research Project / PgCert at UoP. The game is designed to ease in new students into the terminology, structure and user interface used in AVID that runs parallel with the editing workflow they teach students. An excellent original idea employing gamification in H.E. setting.
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Neurodiversity students and others / amanda kirby

17/1/2023

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Yesterday afternoon at UoP I attended a neurodiversity workshop by Amanda Kirby. It was a two-hour presentation offering insightful information regarding neurodiversity and education. Amanda discussed some valuable resources that we can access to support us when teaching neurodivergent students- including the Universal Design for Learning Guidelines (which I read for my Academic and Professional Development reflections). Below are the notes I took, the literature Amanda mentioned and some slides from the presentation.

Resources to explore:
​https://doitprofiler.com/education/universities/
https://udlguidelines.cast.org/
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GAMIFICATION / EMAIL to alison james

25/11/2022

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After reading specific chapters of 'Play at HE' by Alison James I emailed her to ask about possible gamification elements being used on Art courses:
Dear Alison,

My name is Lee Shearman and I am an artist and lecturer based in Winchester,  teaching on the BA Illustration course at University of Portsmouth. 

In addition to teaching at the University I am also part way through my PGCert exploring how Play and Gamification can be used to enhance student's learning in Higher Education.

I am specifically looking at how physical games could be used to enhance student engagement and learning with particular focus on one of the modules, which covers the subject of artists' books.

I have been reading 'The Power of Play in Higher Education' and 'Engaging Imagination' as well as various papers on Gamification with Higher Education.

I am very interested in finding out more about your current research 'The Value of Play' so thought I would reach out to you.

In your research, have you come across any bespoke physical cooperative games being designed and developed by lecturers for use in their teaching- particularly on BA art courses?

Hello Lee

I have fond memories of Portsmouth, having had one daughter do her degree there and also from giving various talks over the years there too. You also have the wonderful Amy Barlow, with whom I worked at Winchester.

With regard to your question about physical games and fine arts I can offer a sort of yes/no/maybe answer. The short version is that I have come across physical games in all kinds of contexts, particularly in sports coaching but not just limited to that. Nothing super specific springs to mind re fine arts, but then you also have charities working with schools to bring in the arts dimension broadly speaking, and these involve games - however they are for school children. The no bit is I don't think I have come across physical games specifically for fine art in HE, however this is not to say they don't exist. Hence the maybe!

I'm sure you have thought of this but have you tried doing a questionnaire or survey directly specifically at fine arts HE educators? The other thought I have is this network - which while being for management educators has a very strong arts interest: https://artofmanagement.org/ 

I am conscious I am not really answering your question but hope that some of this is some use?

All best wishes

Alison
I have since looked at Art of Management that Alison suggests and will definitely consider putting together a survey. This could be something I look at at in the next module: Research Informed Teaching / 2023
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Linkedin learning

1/8/2022

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I completed three LinkedIn Learning Courses related to Learning and Teaching recomdended on the PgCert Moodle:
​
  • Instructional Design: Adult Learners
  • Teaching with Technology
  • Train the Trainer
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    Author: Lee Shearman

    A blog of reflections for PgCert, relevant research, literature to support my e-folio and beyond

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