LEE SHEARMAN
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  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • MOTH MODEL
    • ART WRITING
    • POETRY
  • Sound
  • Residencies
  • Workshops
    • Resolutions
    • Book of Secrets
    • Inner Glow
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • TECHNOLOGY WORKSHOPS
    • TRAILS
    • Mightier than the Sword
    • Being Rural
    • Mobile@Priory
  • Contact
  • CV
  • Blog
LEE SHEARMAN
PgCert Reflective Blog 2022/23
​
A research blog recording my PgCert research activities expanding on my methodology, reflections, independent research, resources, and all things related to the role of illustrator-educator at Higher Education to compliment my e-folio submission. This blog is searchable by subject category and date.

ON not knowing; how artists teach conference

16/2/2023

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​https://www.gsa.ac.uk/life/gsa-events/events/o/on-not-knowing-how-artists-teach/?source=future
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research methods in art & design

5/2/2023

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​from Visualising Research/ chapter 4  Crossing the terrain: establishing appropriate research methodologies, p110-133

  • Practice
  • Observation
  • Visualisation
  • Photography
  • Video
  • Sketchbook
  • 3D Models / maquettes
  • Reflective journal / Research diary (blog)
  • Audio reflection
  • sweatbox
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RIT: teaching innovation idea

5/2/2023

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To co-create a playable card game with students that focuses on creative research methods. The basic idea behind this game/resource is to encourage conversations around research methods within illustration.

Below is an example card which relates to research in narrative and sequential illustration and depicts a source text within sequential illustration module. A discussion with my mentor (Jackie Batey) led to the idea of the game being co-created by students.

Students will be tasked with writing and illustrating their own card based on an authentic method they employ in their own research for the module- to be included in an ever expanding game. Duplicate cards are okay. The game could be played in tutorials.

Any cards they create can be discussed and evaluated in tutorials, and edited/rewritten to suit. The students are depicting an actual scenario they actively take part in as part of their research. 
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illumination through ILLUSTRATION by stephanie black

4/2/2023

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I am looking at research with a focus in research methods in illustration. 

"This thesis represents a practice-led enquiry into contemporary illustration from a UK perspective. This thesis argues for illustration to be recognised as an inductive practice-led research process, within both education and developing criticism. The methods and methodological discussion to support this are derived from the practical aspect of the enquiry."
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PARADIGMS OF INQUIRY

3/2/2023

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ref 2021: impact case study  UoP: Artzines:

3/2/2023

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During week 2 of RIT we looked at how impact across the University is measured. We discussed REF/TEF/KEF which I knew very little about so I accessed the REF 2021 impact case studies, in particular 32 - Art and Design: History, Practice and Theory, and the impact of of Dr. Jacey Batey' s research at University of Portsmouth.

CONTEMPORARY CREATIVE PRACTICE RESEARCH: SECURING THE FUTURE FOR ‘ART-ZINES’

" Dr Jackie Batey’s internationally recognized art-illustration practice-based research has influenced the development of independently-published artists’ books and ‘art-zines’ as distinctive creative forms, shaped institutional approaches to their acquisition and preservation and widened accessibility to these ephemeral forms of creative practice. Batey’s renowned creative practice research consists of an extensive 20-year corpus of independently-published artists’ books and art-zines. Her construction of a field-defining digital research and dissemination platform for art-zines (181,189 website/blog visits) has increased participation and visibility of non-academic artists. Batey’s research led directly to curatorial engagement with world-leading institutions and significantly influenced the scope of permanent collections of 89 national and international museums, archives and art institutions, forming an important new historical record and resource." Read the case study below:
Source: https://results2021.ref.ac.uk/impact/c0a91c3b-24a9-44ff-a300-6a31df3eb088?page=1
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RIT week 2: occupational coding for illustration

2/2/2023

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RIT week 2: ofS- Condition B3 baselines for student outcomes

2/2/2023

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RIT week 2: discover uni / UoP Illustration

2/2/2023

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Stats for the University of Portsmouth/ Illustration:
  • NSS
  • After 1 year in course
  • Earnings after course
  • Employment 15 months after course
  • Graduate perceptions
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research in art and design by Chris Frayling

1/2/2023

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This is an important text related to research in art and design subjects by Christopher Frayling. Cited in Illustration Research Methods.
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    Author: Lee Shearman

    A blog of reflections for PgCert, relevant research, literature to support my e-folio and beyond

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