LEE SHEARMAN
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  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • MOTH MODEL
    • ART WRITING
    • POETRY
  • Sound
  • Residencies
  • Workshops
    • Resolutions
    • Book of Secrets
    • Inner Glow
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • TECHNOLOGY WORKSHOPS
    • TRAILS
    • Mightier than the Sword
    • Being Rural
    • Mobile@Priory
  • Contact
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LEE SHEARMAN
PgCert Reflective Blog 2022/23
​
A research blog recording my PgCert research activities expanding on my methodology, reflections, independent research, resources, and all things related to the role of illustrator-educator at Higher Education to compliment my e-folio submission. This blog is searchable by subject category and date.

RIT: teaching innovation idea

5/2/2023

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To co-create a playable card game with students that focuses on creative research methods. The basic idea behind this game/resource is to encourage conversations around research methods within illustration.

Below is an example card which relates to research in narrative and sequential illustration and depicts a source text within sequential illustration module. A discussion with my mentor (Jackie Batey) led to the idea of the game being co-created by students.

Students will be tasked with writing and illustrating their own card based on an authentic method they employ in their own research for the module- to be included in an ever expanding game. Duplicate cards are okay. The game could be played in tutorials.

Any cards they create can be discussed and evaluated in tutorials, and edited/rewritten to suit. The students are depicting an actual scenario they actively take part in as part of their research. 
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    Author: Lee Shearman

    A blog of reflections for PgCert, relevant research, literature to support my e-folio and beyond

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