LEE SHEARMAN
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  • Home
  • About
  • Illustration
    • Smithereen Zine
    • Tapestry Zine
    • Tapestry Soundbook
    • Lascaux Notebooks
    • Ghosts In The Machine
    • Abstracts
    • Moving To Mars
    • Nooscopic Prints
    • MAPS
    • Press & Release
    • Micro Library Books
    • Engineerium
    • AIRSHIP
    • BUILDING
    • EMITRON
    • SMALL WONDER 14
    • NEENOR ALBUM COVER
    • SKETCHBOOK
  • Design
    • Artful Ways
    • Rings of Saturn
    • Murk Layout
    • SMALL WONDER 15
    • THE RAINY KINGDOM ALBUM
    • PRESS & RELEASE PROGRAMME
    • PRESS & RELEASE POSTER
    • MICRO LIBRARY BOOKS
    • ENGINEERIUM POSTER
    • MOBILE@PRIORY COOKBOOK
    • DEERSTALKER HAT TEMPLATE
    • BAKER ST TIMES PAPER
    • MAPS INTRO PANEL
    • GABBLE INTRO PANEL
    • MAKING SENSE
  • Film & Animation
    • SXSW
    • Video Editing
    • Documeting Edith
    • WORK OF GENIUS
    • THE GREAT WORK
    • I GIVE MY LABOUR
    • CRAFTMOBILE
    • SMALL WONDER
    • Queen Victorias Journey
    • Abstract Animation Studio
    • TIMELAPSE CLOUDS
    • TIMELAPSE DOC
    • SHORTS
  • Photography
    • Architecture
    • Portraits
    • Commissions
    • Instagram
  • Fine Art
    • Multiplane Camera Rostrum
    • COLLAGE
    • Paper Engineering
    • NOOSCOPIC III INSTALLATION
    • MOTH MODEL
    • ART WRITING
    • POETRY
  • Sound
  • Residencies
  • Workshops
    • Resolutions
    • Book of Secrets
    • Inner Glow
    • ANIMATION WORKSHOPS
    • BOOK MAKING WORKSHOPS
    • TECHNOLOGY WORKSHOPS
    • TRAILS
    • Mightier than the Sword
    • Being Rural
    • Mobile@Priory
  • Contact
  • CV
  • News
LEE SHEARMAN
Research Informed Teaching / Reflective Blog
​
A research blog recording my PgCert/Research Informed Teaching activities with a focus on my methodology, reflections, independent research, and resources related to my role of illustrator-educator within Higher Education.

Research Informed Teaching

20/6/2023

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My project aims to improve students' meeting module learning outcomes through the quality of their submissions, particularly concerning illustration research methods.

​I initially explored the potential benefits of play in Higher Education, and gamification and later as my project developed looked at the benefits of working with students to co-create resources in the form of reference cards. The reference cards were intended to be used as a teaching resource in both group and individual tutorial settings to elicit discussion, encourage reflections, and communicate their understanding of illustration research methods they use in their work and evidence this appropriately within their submitted work.
Picture
'If educators understand how to apply gamification to a gamified pedagogy, students may become more engaged, motivated, and better learners.' (Han, 2015)
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    Author: Lee Shearman

    A blog of reflections for PgCert, relevant research, literature to support my e-folio and beyond

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